The garbage update
Software Inc. » Devlog
It's trash time, baby!
Summarized patch notes
Changes
- Introduced indoor air quality that propagates through rooms and shows up as a gas/dust cloud in the room. This mechanic also replaces the odour mechanic
- Employees now generate paper trash, which can be dealt with by using trash cans (can be auto-placed for old saves and blueprints)
- Employees and cooks now generate food spills to encourage office/canteen separation
- Pallets now auto-connect to conveyor belts, pickup and drop-off points will be refunded on load
- Some furniture can now be auto-placed by holding J (default binding) during placement
- Improved key binding UX because people still don't know you can rebind keys and use , and . to rotate furniture?!
- Overhauled pathfinding data structure for performance + better determination of outdoor walking speed
- You can now build in front of elevators due to pathfinding overhaul
- Added support for modding doors and windows due to pathfinding overhaul
- "Old sole" trait is out, but "Immaculate" and "Claustrophobic" is in + new "Paranoid" personality trait
- Added support for networking and html-like UI creation for code mods
- Add-ons are now filtered based on whether their parent product is archived
- Added confirmation when cancelling active support deals (they can be cancelled without repurcussion if work hasn't begun)
- Tables with stuff on it can now be eaten at, assuming the stuff on it can be free placed (e.g. not big objects like computers and servers)
- Increased how far elevators can be off center and still be connected to 8cm (Does not fix existing saves)
- Employees will now prioritize tasks based on whether they are a secondary task and/or secondary role individually instead of as a whole
- Rooms that are otherwise off limits will now be treated as neutral if they have food trays, since people forget to mark them as canteens
- Dirty room warnings now only pop up for offices and reception areas
- Improved flickering light from lamps that are about to break and added sound effects + option to disable
- Added notification when another company uses player's framework
- Made clocks colorable
- Added conveyor speed info to build menu
Fixes
- Old saves will now be cleaned of duplicated doors, which could heavily impact performance
- Fixed memory leak on some Linux distros by forcing memory cleanup once an in-game year
- Fixed cleaners being a lot slower while fast forwarding
- Fixed prints shipped with helicopter not being registered in the stat window
- Dirt is no longer removed when inaccessible, however cleaners have gained telekinetic abilities
- Renamed "Hypochondriac" trait to "Patient zero", to make the negative synergy with "Just the flu" clearer
- Fixed trees flickering at 8 days per month with > 200 fps
- Fixed room curve tool taking walls on other floors into account when calculating nearness
- Fixed some areas becoming unpathable in Windows builds making furniture unavailable despite not being obstructed
- Fixed bug in multiplayer when releasing new version of digital distribution platform
- Fixed task priorities not being loaded in correctly when loading a save game, making it so teams with max task limits would work on the wrong task, until task order was changed
- Fixed cooks not playing opening fridge animation correctly
- Fixed game breaking if setting color blind mode to Custom first time from drop down instead of using button
Patch notes for Beta 1.8.40
Changes
- Doors and garage ports now push dirty air outside
Fixes
- Fixed accidentally removing elevator load balancing from game
- A ton of small fixes
Files
software-inc-windows.zip 281 MB
Version Beta 1.8.39 4 days ago
software-inc-linux.zip 294 MB
Version Beta 1.8.39 4 days ago
software-inc-osx.zip 273 MB
Version Beta 1.8.39 4 days ago
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Software Inc.
Run a software company, build a giant office and compete in the simulation
| Status | In development |
| Author | Coredumping |
| Genre | Simulation, Strategy |
| Tags | 3D, Character Customization, Economy, Indie, Management, Moddable, Multiplayer, Sandbox |
| Languages | English |
| Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Patch notes for Beta 1.8.3458 days ago
- Patch notes for Beta 1.8.3397 days ago
- Patch notes for Beta 1.8.32Nov 22, 2025
- Patch notes for Beta 1.8.31Nov 20, 2025
- Patch notes for Beta 1.8.28 - 1.8.30Nov 10, 2025

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